Responsibilities:
Responsibilities:
Creation of 3D models, textures, materials, integration with the game engine.
Working with a team of graphic designers and designers to maintain a coherent vision of the game.
Requirements & Skills:
Good knowledge of any 3D modeling program
Knowledge of the full process of creating 3D models for games
Knowledge of both PBR materials and the more classic approach to creating textures
Knowledge of Substance Painter packages
Acquaintance with Zbrush
Interesting portfolio
Ability to work in a team
Bonus Skills:
Experience with hand-painted textures
Enthusiasm for the level of design
Knowledge of the Unreal editor
Commercial experience in gamedev
We Offer:
Attractive salary depending on skills (PLN 4,000-6,000 – negotiable)
An office in the center of Łódź with convenient access
Flexible hours
Interesting projects
An atmosphere of help and understanding of individual needs
Responsibilities:
Creation of 3D models, textures, materials, integration with the game engine.
Working with a team of graphic designers and designers to maintain a coherent vision of the game.
Requirements & Skills:
Creation of high-quality 3D models and textures (PBR) in accordance with a specific artistic direction and technical specification
Knowledge of the 3D modeling / animation program (3dsMax / Maya)
Knowledge of substance painter
Acquaintance with the Z-Brush
Knowledge of the rules for creating models for popular game engines (Unity / Unreal)
Ability to check models for technical errors
Basic knowledge of the rules of image composition
Good organizational skills
Very good team work ability
Perfect attention to detail and good aesthetic sense
Comprehensive portfolio showing your 3D artistic skills and showing a high level of artistic creativity
Experience in a similar position, min. 5 years
Having the knowledge to coordinate the project
We Offer:
Attractive salary depending on skills ( 6 500-10 000 PLN – negotiable)
An office in the center of Łódź with convenient access
Flexible hours
Interesting projects
Responsibilities:
Creating models based on the provided Concept Art or references
Creating photorealistic and stylized 3D models (humanoids, creatures, animals and other organic models)
Collaboration with animators and other artists
Creating low poly models with UV
Requirements & Skills:
Fluency in Zbrush or Mudbox.
Experience in creating character / organic models (modeling, texturing is welcome).
Knowledge of the anatomy of humans and animals.
Knowledge of the form and structure of clothes in terms of modeling and texturing.
Understanding the visual style of the project
Basic Substance painter skills
From 1 to 2 years of experience in a similar position
Knowledge of topology rules
Bonus Skills:
Knowledge about PBR workflow
Experience with game engines.
Fluency in one or more texturing programs (Quixel, Substance Painter)
Creating and exporting textures to the Unreal engine
Skills in one or more 3D modeling programs (3D Studio Max, Maya)
Understand the full process of creating models for games
Hard-Surface modeling skills
We Offer:
An office in the center of Łódź with convenient access
Flexible hours
Interesting projects
Responsibilities:
Creation of 3D models, textures, materials, integration with the game engine.
Working with a team of graphic designers and designers to maintain a coherent vision of the game.
Requirements & Skills:
Knowledge of Unreal Engine 4
Knowledge of the full pipeline of asset production for Unreal Engine 4
Implementation of content created by other artists into the game engine
Knowledge of the principles of PBR
Knowledge of the material editor and preparation of complex materials in
Unreal Engine 4 Ability to illuminate and optimize scene lighting in Unreal Engine 4
Experience in scripting with blueprints or other
Solving technical problems Ability to work with technical documentation
Has a working knowledge of normal mapping and methods of creating them
Good artistic skills (proportion, color, composition)
Expert in modeling and graphic tools (Autodesk Maya, 3DS Max, Photoshop etc.)
Bonus Skills:
Knowledge of Substance Painter
Good command of the English language
Knowledge of Unity 3D
We Offer:
Attractive salary depending on skills (PLN 5,000-9,000)
An office in the center of Łódź with convenient access
Flexible hours Interesting projects
An atmosphere of help and understanding of individual needs
Responsibilities:
Creating character rigs
Creating character animation
Ability to work with motion capture (e.g. Mixamo)
Requirements & Skills:
Very good knowledge of Autodesk Maya
Knowledge of skinning and rigging 3D objects
The ability to create realistic and stylized animations: characters, vehicles and other objects.
min. 2 years of experience in the 3D industry
Basic knowledge of the entire pipeline of creating 3D models for games.
Ability to work in a team
Bonus Skills:
Knowledge of Unreal Engine
We Offer:
Attractive salary depending on skills (PLN 5,000-8,000)
An office in the center of Łódź with convenient access
Flexible hours Interesting projects
An atmosphere of help and understanding of individual needs
Wyrażam zgodę na przetwarzanie moich danych osobowych dla potrzeb niezbędnych do realizacji procesu rekrutacji (zgodnie z ustawą z dnia 10 maja 2018 roku o ochronie danych osobowych (Dz. Ustaw z 2018, poz. 1000) oraz zgodnie z Rozporządzeniem Parlamentu Europejskiego i Rady (UE) 2016/679 z dnia 27 kwietnia 2016 r. w sprawie ochrony osób fizycznych w związku z przetwarzaniem danych osobowych i w sprawie swobodnego przepływu takich danych oraz uchylenia dyrektywy 95/46/WE)
Wyrażam zgodę na przetwarzanie moich danych osobowych zawartych w mojej aplikacji na potrzeby przyszłych procesów rekrutacyjnych prowadzonych przez Wastelands Interactive.