Creation of high-quality 3D models and textures (PBR) in accordance with a specific artistic direction and technical specification
Knowledge of the 3D modeling / animation program (3dsMax / Maya)
Knowledge of substance painter
Acquaintance with the Z-Brush
Knowledge of the rules for creating models for popular game engines (Unity / Unreal)
Ability to check models for technical errors
Basic knowledge of the rules of image composition
Good organizational skills
Very good team work ability
Perfect attention to detail and good aesthetic sense
Comprehensive portfolio showing your 3D artistic skills and showing a high level of artistic creativity
Experience in a similar position, min. 5 years
Having the knowledge to coordinate the project
Fluency in Zbrush or Mudbox.
Experience in creating character / organic models (modeling, texturing is welcome).
Knowledge of the anatomy of humans and animals.
Knowledge of the form and structure of clothes in terms of modeling and texturing.
Understanding the visual style of the project
Basic Substance painter skills
From 1 to 2 years of experience in a similar position
Knowledge of topology rules
Knowledge about PBR workflow
Experience with game engines.
Fluency in one or more texturing programs (Quixel, Substance Painter)
Creating and exporting textures to the Unreal engine
Skills in one or more 3D modeling programs (3D Studio Max, Maya)
Understand the full process of creating models for games
Hard-Surface modeling skills